domingo, 4 de mayo de 2008


a much optimal way of tesselation
since the last script had a bit of a wierd behaviour

developed according to David Rutten's algorithm

jueves, 1 de mayo de 2008

pluricellular behaviour rules

bueno, finally the debugging ended!
after a bit of taking off... time to play!!!
asap all the rest in one:
field conditions and final emerging rules

jueves, 24 de abril de 2008

one month

159 visitors and 358 visits!
thanks you all!
first organics
finnaly i sorted out the vector mess! ;D

martes, 22 de abril de 2008

vibrating with dense frequencies,
building beautiful harmonics...


maya expressions

this is an inermediate exercise, a tooling exercise
and a tip for all of those who try to script scenarios with variable ammount of geometry

rather than time-flow control trough looping procedures, expressions can control the scene based on, for example, the current frame, a feature that can be in turn controlled linearly through the time controls of the maya interface


in the example, a cube is created and moved randomly every 5 frames...
well not "every" but as follows:
#cubes = currentFrame/5
check the timeline, and the cubes... a jump in teh timeline of 100 frames means 20 new randomized cubes placed all of a sudden!

as simple as...

expression -s "myPlaceCubesProcedure();" -o "" -alwaysEvaluate 1 -unitConversion all ;

lunes, 21 de abril de 2008


The record OMEGA by the alive flamenco legend Enrique Morente and the rock band Lagartija Nick is the biggest revolution in flamenco evolution since Camaron's La Leyenda del Tiempo. Enjoy it!

jueves, 17 de abril de 2008

back to "where are the cells?"

Asap in Maya too.
Thanks Dr D. Bas Bobrova and the world known especialist in microorganization patterns Dr. Triamback Saxena.

lunes, 14 de abril de 2008


centro Parraga, Murcia, Spain, Europe

i want to thank the stuff of the workshop for leting me be part of the 2008 edititon
also my expert collegues,
i love you all!
looking forward to make another (handful of) prototype with you guys!

domingo, 13 de abril de 2008

>>link:NASA's ANTS

The Autonomic NanoTechnology Swarm (ANTS) is a generic mission architecture consisting of miniaturized, autonomous, self-similar, reconfigurable, addressable components forming structures. The components/structures have wide spatial distribution and multi-level organization. This ‘swarm’ behavior is inspired by the success of social insect colonies where within their specialties, individuals outperform generalists and with sufficiently efficient social interaction and coordination, groups of specialists outperform groups of generalists


2 minutes 50 seconds of computing time
29 loops over the avoid-overlaping behaviour
3389 frames

optimization rule:
{total overlaping items < 0.05*# items}


pre-workshop work brought to Murcia
soon, videos of the workshop prototypes and the silence-built building...

martes, 8 de abril de 2008

domingo, 6 de abril de 2008

...and bottom-top

simulation of a bottom-top process of self-oganization
cells move to avoid overlaping
the resulting geometry could be considered emergent

programmed in MEL

sábado, 5 de abril de 2008

2 years later...

my little temporary homage to Wil
just a reminding exercise

maya modeling

maya physical model
optimization process

light responsive electronics

made with arduino copypasting components from examples
electronics dessigned for the CrabChair proto alpha1
moving chair meant for public spaces located in dense urban contexts
where the urban furniture is often far from its potential location (sun/shadow)

the circuit is able to respond in direction and speed to the light in teh environment,
thus moving the chair towards warmer areas (in winter) and cooler ones (in summer)

martes, 25 de marzo de 2008

lunes, 24 de marzo de 2008

crabChair sideview


special thanks to Alfonso "Titi" Nieves

domingo, 23 de marzo de 2008

>>>link:us army prototype

homemade responsive "architecture"

crabChair version alpha1
based on Theo Jansen Strandbeest's mechanism
electronics developed on arduino