this is an inermediate exercise, a tooling exercise and a tip for all of those who try to script scenarios with variable ammount of geometry
rather than time-flow control trough looping procedures, expressions can control the scene based on, for example, the current frame, a feature that can be in turn controlled linearly through the time controls of the maya interface
clear?
in the example, a cube is created and moved randomly every 5 frames... well not "every" but as follows: #cubes = currentFrame/5 check the timeline, and the cubes... a jump in teh timeline of 100 frames means 20 new randomized cubes placed all of a sudden!
as simple as... expression -s "myPlaceCubesProcedure();" -o "" -alwaysEvaluate 1 -unitConversion all ;
The record OMEGA by the alive flamenco legend Enrique Morente and the rock band Lagartija Nick is the biggest revolution in flamenco evolution since Camaron's La Leyenda del Tiempo. Enjoy it!
i want to thank the stuff of the workshop for leting me be part of the 2008 edititon also my expert collegues, i love you all! looking forward to make another (handful of) prototype with you guys!
The Autonomic NanoTechnology Swarm (ANTS) is a generic mission architecture consisting of miniaturized, autonomous, self-similar, reconfigurable, addressable components forming structures. The components/structures have wide spatial distribution and multi-level organization. This ‘swarm’ behavior is inspired by the success of social insect colonies where within their specialties, individuals outperform generalists and with sufficiently efficient social interaction and coordination, groups of specialists outperform groups of generalists
made with arduino copypasting components from examples electronics dessigned for the CrabChair proto alpha1 moving chair meant for public spaces located in dense urban contexts where the urban furniture is often far from its potential location (sun/shadow)
the circuit is able to respond in direction and speed to the light in teh environment, thus moving the chair towards warmer areas (in winter) and cooler ones (in summer)